I didn't really know where else to put this, but I just wanted to blab about my thoughts while playing through all the songs a bunch of times. I'm coming from this as not a hardcore rhythm game player, but i have played a lot of them(i'm like in the middle), I also have experience with gamedev and testing.
I agree with some of the other comments that the difficulty spike from the tutorial to first battle is stark, mostly cause the tutorial doesn't teach the difference between single and double lines, something i didn't even notice was conveyed visually + labeled till after playing through all of them lol. So constantly I was confused on when it was my turn, and sometimes I didn't even realize it was my turn and would miss a whole line. I don't think it's clear enough when things switch, I imagine this might be fixed with there being more easier songs to build up the skill of reacting to the current visuals.
I don't understand why the portrait covers the end of the music line, I would consistently miss a note that was placed there or think the line was over when there was still a beat happening in that section. The overlap makes my brain think the line is shorter than it actually is. It being at like 50% opacity doesn't help, I'd rather it be tacked onto the end- there you could make it opaque. The play area should always be clear imo, unless it's being done to add difficulty.
Apologies for the big wall of text, or if you already know all of this. Overall though this is really good, once I did understand what was happening I enjoyed my time a lot.
I tried playing this game, but I have no idea how to play it, I can't use my controller so I used my keyboard, I used button "s" as button for gamepad I guess for down, but once I get to tutorial song I lose every time, idk what to do.
Hi, I'm sorry for taking so long to respond, I thought my phone would notify me when someone sends me a comment here, turns out I'm wrong, anyway thank you for telling me it could be because of keyboard, I can't use controller but I'll keep that in mind.
If the dev reads comments, I highly recommend making a page for Scratchin Melodii on steam if you ever plan to sell there. Gathering wishlists over time will help boost your game when it's actually out for sale. Best to put some work into marketing sooner than later ^^
you guys think lj will port sm over to godot or gamemaker because of that unity fee thing? i cant imagine it would be that hard, just copy the scripts and port the objects over, but then again sm is free so...
it would probably be easier porting it to an engine that uses the same language as unity instead of porting it to an engine that uses a different language like lua (corona, raylib, studio)
Should this project survive the current Unity Engine crisis, I just hope the final game has a more beginner friendly difficulty curve. What may be easy for a seasoned rhythm game player, will kick a newbie's ass. What's here is very nicely put together and aesthetically appealing in a way that would draw in people inexperienced with rhythm games, but after the tutorial, the first stage can and will shut a newbie down.
There seems to be some confusion here about when the next demo will release. So allow me to clarify, it is not coming today and I never said that it would be coming today. I said it was postponed to later this year. Read the recent devlog for more info, thank you. https://lj-lephemstar.itch.io/scratchin-melodii/devlog/586578/progress-checkup-s...
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Listen up now, you own this town :D
https://lj-lephemstar.itch.io/scratchin-melodii/devlog/586578/progress-checkup-s...
listen up now, we own this town! :)
Clown look like Mr Monke put good game
can you make linux ver of this game piz
I didn't really know where else to put this, but I just wanted to blab about my thoughts while playing through all the songs a bunch of times. I'm coming from this as not a hardcore rhythm game player, but i have played a lot of them(i'm like in the middle), I also have experience with gamedev and testing.
I agree with some of the other comments that the difficulty spike from the tutorial to first battle is stark, mostly cause the tutorial doesn't teach the difference between single and double lines, something i didn't even notice was conveyed visually + labeled till after playing through all of them lol. So constantly I was confused on when it was my turn, and sometimes I didn't even realize it was my turn and would miss a whole line. I don't think it's clear enough when things switch, I imagine this might be fixed with there being more easier songs to build up the skill of reacting to the current visuals.
I don't understand why the portrait covers the end of the music line, I would consistently miss a note that was placed there or think the line was over when there was still a beat happening in that section. The overlap makes my brain think the line is shorter than it actually is. It being at like 50% opacity doesn't help, I'd rather it be tacked onto the end- there you could make it opaque. The play area should always be clear imo, unless it's being done to add difficulty.
Apologies for the big wall of text, or if you already know all of this. Overall though this is really good, once I did understand what was happening I enjoyed my time a lot.
I'm new to zip files, how do I open it to play this game?
copy the file then u will be able to play!
clck extract now extract all or it will break, then le it do its stuff thenn open the filles untill your see the gam
When will the SAGE 2023 DEMO arrive? I'm bored of waiting. At least let the exact date be known.
I tried playing this game, but I have no idea how to play it, I can't use my controller so I used my keyboard, I used button "s" as button for gamepad I guess for down, but once I get to tutorial song I lose every time, idk what to do.
it's because it's not for keyboard,it's for joystick only
no i always play with keyboard im at laptop it works but idk if her/his keybord didint work maybe they problem is at her/his keybord
idk,at the start of the game it says it's only for joystick,but i didn't tried playing with keyboard
yeh it says but i play with keybord and my pc joystick doesnt work tho
Hi, I'm sorry for taking so long to respond, I thought my phone would notify me when someone sends me a comment here, turns out I'm wrong, anyway thank you for telling me it could be because of keyboard, I can't use controller but I'll keep that in mind.
go to settings and look for it then you can change i
Great way to loose my money this doesn’t work at all
the game is free
did you accidently donate
also if your talking abt controls click s and down arrow to interact then go to settings to change the cointrol
If the dev reads comments, I highly recommend making a page for Scratchin Melodii on steam if you ever plan to sell there. Gathering wishlists over time will help boost your game when it's actually out for sale. Best to put some work into marketing sooner than later ^^
when will the 2023 demo be out
gif unrelated
i wish this was a browser for a demo
this is going 2 be one of my favorite games of all time I love it
guys its november now its still not released
guys the predicted release date is around late november/early december/christmas
i can’t wait that long
in 2024 lmao
NOOO I CANT WAIT THAT LONG
sage demo 2023 (made in 2024)
hopefully releases in this month or November
if not, then cross your fingers for christmas
a eternity later .........................................................................................
how to get p rank?
p rank?
are you /j or /srs
it spells prank, its a joke
i thought it was a reference to pizza tower lol
ye
lol prank from pizza tower
...it won't let me play the boss battle .-.
I FINALLY BEAT IT
:D
my game not working
bro this shit so hard
you guys think lj will port sm over to godot or gamemaker because of that unity fee thing? i cant imagine it would be that hard, just copy the scripts and port the objects over, but then again sm is free so...
it would probably be easier porting it to an engine that uses the same language as unity instead of porting it to an engine that uses a different language like lua (corona, raylib, studio)
☠️☠️☠️☠️☠️☠️game died☠️☠️☠️☠️☠️☠️☠️☠️
day 24 of waiting for sm 😢
35 now
41 now
5 8 .
Game died before it even came out :skull:
hopefully revives after 2023 demo
Very fun!
Should this project survive the current Unity Engine crisis, I just hope the final game has a more beginner friendly difficulty curve. What may be easy for a seasoned rhythm game player, will kick a newbie's ass.
What's here is very nicely put together and aesthetically appealing in a way that would draw in people inexperienced with rhythm games, but after the tutorial, the first stage can and will shut a newbie down.
fr like there’s a double line slapped on to the first song that is impossible for a new player to beat without going down to mid-fi/lo-fi
where demo 2023
Read the "Progress Checkup! (September 2023) its delayed
well, what happens now with that unity MESS that happened?
There seems to be some confusion here about when the next demo will release. So allow me to clarify, it is not coming today and I never said that it would be coming today. I said it was postponed to later this year. Read the recent devlog for more info, thank you. https://lj-lephemstar.itch.io/scratchin-melodii/devlog/586578/progress-checkup-s...
ты охуел
согал ваще
time to wait until December now yay!
:(
i wonder where that rumor even came from lol
time to wait months now
hey, if everything goes according to plan you'll only have to wait at most 3 months
has the release been postponed again?
Hey LJ, I gotta question. In the SAGE 23 Live stream, how did they have access to the SAGE 23 demo?
send me the link
if you're talking about Vtube people, then they had early access, that's their job
Ok, I get it.
I'm sorry that I write crookedly, I'm not an English language owner and I write through a translator
NO WAY DEMO WILL BE RELEASED LATER THIS YEAR CRYING FRRR
chill he needs some time to polish it, find bugs and more
waiting for release: day 17
😭😭
PLEASE RELEAAAAAAAAAASE
pls release
hopefully it ain’t delayed by 10 days again
yay I thought it was going to be released on day 21 or 30
but its tomorrow maybe
where'd this information come from? i can't seem to find anything that confirms this
I don't know where you heard this from but it's not true lol. Read the recent devlog
sorry sir