Progress Checkup! (Aug. 2024) | Scratchin' Melodii Devlog


Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up for the lack of gameplay previews. Let me know what you think!

For starters, I've revamped the rhythm system 🤯 (like... again! 🤯)
Don't freak out, though. Surface level gameplay-wise, it works mostly the same as it did in the last demo, so you won't have to re-learn much. I just needed to redo some things so it'd be easier for me to work with in the long-run while developing the rest of the game. Way less headaches await me now when working on new levels. In the process, I was also able to incorporate some neat new aspects to it and make the core aspects of it better. If you're familiar with older rhythm games, it's now a tad closer to what the dog was doing.

Something you may notice in future gameplay, is that the scoring meters won't update as you press buttons anymore, as your score for each line won't be evaluated until your turn is over. Why make this change? Well, the biggest reason is because it more easily allows for more interesting and nuanced ways for the game to grade each bar. For example, I've been able to make it so the game can check for certain pattern varieties in your rhythm to be considered when giving you a score. I could be doing a very bad job at explaining this right now, so I might go more in-depth with it whenever I update or make a new version of the freestyling guide to match the game's final release.

The opponent's icon has been covered up to avoid spoilers. I might be updating all of the character icons soon, actually.

I still plan to revamp the game's tutorial at some point. Something I've noticed is that often, new players don't seem to understand the purpose of the beat dots. Initially, I thought the idea that "on the beat dot = on beat" would come as second nature to new players without need for explanation. However, I hadn't considered that many players are likely to be more familiar with rhythm games that don't even have beat dots in this manner, so they're probably inclined to focus more on getting as close as possible to matching the order of the suggested inputs, and in this game, even at the cost of being off-beat if they aren't keeping up. So, I think the most important thing I need to emphasize when I give a new in-game explanation of the mechanics is the beat dots and really getting new players into the mindset of prioritizing the tempo. I think I should also have the tutorial's gameplay portion try to discretely get the player used to the control scheme to help people who haven't particularly memorized where all of their controller's buttons are without looking. This'll probably result in the tutorial song shown in the demo being replaced in the full game. I do still like its instrumental though, so maybe that will be repurposed for another feature, at least.

There's probably some guy out there who just REALLY loves Astral Advisory as the tutorial song that will be very upset to hear this. In solidarity with them, I've depicted their enthusiasm with this rather silly image I've created.

As for other levels, now that I've got the updated rhythm system up and running, the 3rd rival battle of act 2 is almost complete. If you didn't like the Pow-Notes in Supastar Tennis, you might not like me very much after this! So far, I think this level has some of the best and most ambitious animation work I've done yet, so I hope you'll look forward to it. Not sure when I'll show a gameplay preview of this level, but I probably will at some point.

Also, I've made a new logo for the game! I'll gradually be phasing this one in to replace the old one, but until the full game releases you'll probably still see the old one hanging around too in some places.


That's all I can talk about for now, but thanks for reading! - LJ

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Comments

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There's a problem I'm having on Nami.WAV. at first it was lag but the lag slowly got away (thankfully) but there's one more problem. I'm touching near enough to the beat things and they said they didn't like it. Can you please fix this or is there something I can do in the settings

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how to download this

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Sonic Generation background in a new update is amazing

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Tbh, while I liked the simplicity of the tutorial stage, the design of the advisors creeped me out a little, so I'm glad this is getting a little rework. 

And you mean that dog that DJ Puyo mentioned who could chop-kick in Sidechain? 

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Emerald hill zone spotted!!

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astral advisory's one fan here. im devastated /silly

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this is gonna be so peak

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that astral advisory supporter was me 😭😭😭

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im an astral advisory pilled  bar supportercel